Dylan Lederle-Ensign bio photo

Dylan Lederle-Ensign

Graduate Student at UC Santa Cruz. Studying games, software and ultimate frisbee

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2016

Teaching Game Design Studio

This past year much of my time has been spent as the teaching assistant for the senior Game Design Studio course here at UCSC. The course is a year long proj...

2014

Computing History and Education

I’ve been thinking a lot recently how computer science is taught in a vacuum, isolated from its history. From the outside this appears to be true in many oth...

2013

Cybersyn and the Ludic Century

This afternoon I was running through my list of “links to read”, which had accumulated for quite a while. One of the earlier, shorter ones happened to be thi...

Bartleby

##Warning: Boring Personal Reflection. Proceed with caution

2012

Dys4ia

—` title: Dys4ia layout: post —

Prom Week

Prom Week is a recently released game from the UC Santa Cruz Expressive Intelligence Studio. It takes place in an over the top, stereotypical American highsc...

Gravitation

Jason Rohrer describes his Gravitation as “a video game about mania, melancholia, and the creative process”. In Newsgames it is provided as an example of a ...

Full Stack Criticism

JFK: Reloaded (Traffic, 2004) is a simulative game that purports to accurately model the John F. Kennedy Assassination. Players experience the game from the...

Extra-Functional Significance

In computer coding, it is considered best practice to leave comments for other users of the code, most often yourself in the future. Comments surround functi...

Introduction: Reading Code

I’m reposting the final paper from the English senior seminar I took with Dr. Whalen last fall semester. It is an exploration into Critical Code Studies. Her...

Games are Complicated

In the latest edition of Game Studies, Miguel Sicart wrote an intentionally provocative piece title “Against Procedurality”, which attempts to poke at the id...

Farcebook

This semester (Fall 2011), I took CPSC 330: Object Oriented Analysis and Design. To illustrate object oriented principles, a large portion of our grade was a...

Hacktivist Post-mortem

I posted the final section of my paper from last spring’s independent study (actually there was another section where I looked at current examples of games I...

Hacktivist Games

These sections lead to the main proposal of this paper, the potential for hacktivist video games. A hacktivist video game would procedurally enact its argume...

Metalepsis and the Stack

In the final chapter of her book Avatars of Story, Marie-Laure Ryan convincingly demonstrates that the narratalogical figure of metalepsis is a useful tool f...

2011

Procedural Rhetoric and Meaningful Games

In Persuasive Games, Ian Bogost defines the term procedural rhetoric as “a practice of using processes persuasively” (Bogost, 3). Using examples from his ow...

Intro for Hacktivist Games

Last spring I did an independent study with Dr. Whalen titled “Narrative Game Design”, although it ended up straying around a good bit. I’m working through t...

Flexible Rules

I’m trying to kick-start some writing on this blog that is not assigned, so here are some short thoughts on rules in digital games vs non-digital. ~

Music in Jason Rohrer's Gravitation

Jason Rohrer describes his Gravitation as “a video game about mania, melancholia, and the creative process”. One of the key components of the game’s atmosphe...

Games as poetry

This recent interview with Ian Bogost has me thinking about games as poetry. One of the things I came away with after a semester studying games as narrative ...

Raw Shark Texts: Negative 1

I enjoyed reading The Raw Shark Texts immensely, and went into the official forums searching for more. These forums are less active than the House of Leaves ...

Readable Code

We want to establish the idea that a computer language is not just a way of getting a computer to perform operations but rather that it is a novel formal ...

Transmedia House of Leaves

Mark Danielewski’s novel House of Leaves forces the reader to think about the different media that we normally take for granted. Most obviously House of Lea...

Critical Code Studies paper proposal

The emerging field of critical code studies offers tools for digital humanities scholars to study electronic works by looking at the source code of the work....

Moral Computing

I am taking “Object Oriented Analysis and Design” this semester, and last week we had our first writing assignment. It was a short opinion piece on “Moral Re...

Code Poetry

I started reading “The Code is not the Text” this weekend, but found it pretty dense and challenging. I am interested in critical code studies, and hope to w...

The making of this blog

Getting this blog online has been a bit of a headache. For all these reasons, I was convinced to start blogging. After reading various disccusions surroundin...

Learn to Code

Shanagram writes “that we do not need to understand code to understand machines. Many of her points are valid, particularly about using some discretion onl...

Steve Yegge convinced me to blog

Steve Yegge’s assertion that “You should write blogs” is what convinced me. I’ve been flip-flopping about whether or not to have a blog, and in the end this ...