Recent Posts

Prom Week

Prom Week is a recently released game from the UC Santa Cruz Expressive Intelligence Studio. It takes place in an over the top, stereotypical American highsc...

Gravitation

Jason Rohrer describes his Gravitation as “a video game about mania, melancholia, and the creative process”. In Newsgames it is provided as an example of a ...

Full Stack Criticism

JFK: Reloaded (Traffic, 2004) is a simulative game that purports to accurately model the John F. Kennedy Assassination. Players experience the game from the...

Extra-Functional Significance

In computer coding, it is considered best practice to leave comments for other users of the code, most often yourself in the future. Comments surround functi...

Introduction: Reading Code

I’m reposting the final paper from the English senior seminar I took with Dr. Whalen last fall semester. It is an exploration into Critical Code Studies. Her...

Games are Complicated

In the latest edition of Game Studies, Miguel Sicart wrote an intentionally provocative piece title “Against Procedurality”, which attempts to poke at the id...

Farcebook

This semester (Fall 2011), I took CPSC 330: Object Oriented Analysis and Design. To illustrate object oriented principles, a large portion of our grade was a...

Hacktivist Post-mortem

I posted the final section of my paper from last spring’s independent study (actually there was another section where I looked at current examples of games I...

Hacktivist Games

These sections lead to the main proposal of this paper, the potential for hacktivist video games. A hacktivist video game would procedurally enact its argume...