Recent Posts

Hacktivist Games

These sections lead to the main proposal of this paper, the potential for hacktivist video games. A hacktivist video game would procedurally enact its argume...

Metalepsis and the Stack

In the final chapter of her book Avatars of Story, Marie-Laure Ryan convincingly demonstrates that the narratalogical figure of metalepsis is a useful tool f...

Procedural Rhetoric and Meaningful Games

In Persuasive Games, Ian Bogost defines the term procedural rhetoric as “a practice of using processes persuasively” (Bogost, 3). Using examples from his ow...

Intro for Hacktivist Games

Last spring I did an independent study with Dr. Whalen titled “Narrative Game Design”, although it ended up straying around a good bit. I’m working through t...

Flexible Rules

I’m trying to kick-start some writing on this blog that is not assigned, so here are some short thoughts on rules in digital games vs non-digital. ~

Music in Jason Rohrer’s Gravitation

Jason Rohrer describes his Gravitation as “a video game about mania, melancholia, and the creative process”. One of the key components of the game’s atmosphe...

Games as poetry

This recent interview with Ian Bogost has me thinking about games as poetry. One of the things I came away with after a semester studying games as narrative ...

Raw Shark Texts: Negative 1

I enjoyed reading The Raw Shark Texts immensely, and went into the official forums searching for more. These forums are less active than the House of Leaves ...

Readable Code

We want to establish the idea that a computer language is not just a way of getting a computer to perform operations but rather that it is a novel formal ...